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	<title>Dead Ink Vinyl &#187; userexperience</title>
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	<link>http://blog.deadinkvinyl.com</link>
	<description>Musings of David L Kinney</description>
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		<title>Dead Ink Vinyl &#187; userexperience</title>
		<link>http://blog.deadinkvinyl.com</link>
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		<title>Things I learned about myself this week</title>
		<link>http://blog.deadinkvinyl.com/2008/09/27/things-i-learned-about-myself-this-week/</link>
		<comments>http://blog.deadinkvinyl.com/2008/09/27/things-i-learned-about-myself-this-week/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 14:43:15 +0000</pubDate>
		<dc:creator>dlkinney</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[baby]]></category>
		<category><![CDATA[career]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[selfmotivation]]></category>
		<category><![CDATA[userexperience]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://deadinkvinyl.wordpress.com/?p=133</guid>
		<description><![CDATA[I have grown so unhappy programming Java that I&#8217;m willing to turn away opportunities to advance my career from interested employers at amazing companies who want me to continue programming in Java. I dislike JavaScript more than Java, but find that because I&#8217;m using JavaScript to directly enhance the user&#8217;s experience, it&#8217;s a smidgen more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.deadinkvinyl.com&amp;blog=2908484&amp;post=133&amp;subd=deadinkvinyl&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<ul>
<li>I have grown so unhappy programming Java that I&#8217;m willing to turn away opportunities to advance my career from interested employers at amazing companies who want me to continue programming in Java. </li>
<li>I dislike JavaScript more than Java, but find that because I&#8217;m using JavaScript to directly enhance the user&#8217;s experience, it&#8217;s a smidgen more palatable. </li>
<li>I find that watching my baby girl identify goals (&#8220;I want that toy over there&#8221;), identify the hurdles in achieving those goals (&#8220;that&#8217;s too far away&#8221;), and address those hurdles (&#8220;pulling on the baby blanket moves the toy closer&#8221;) is far more rewarding than anything I&#8217;ve done in my professional life. </li>
<li>I can lose weight without being miserable.</li>
</ul>
<br />Posted in Personal Tagged: baby, career, java, javascript, selfmotivation, userexperience, ux <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/deadinkvinyl.wordpress.com/133/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/deadinkvinyl.wordpress.com/133/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/deadinkvinyl.wordpress.com/133/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/deadinkvinyl.wordpress.com/133/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/deadinkvinyl.wordpress.com/133/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/deadinkvinyl.wordpress.com/133/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/deadinkvinyl.wordpress.com/133/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/deadinkvinyl.wordpress.com/133/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/deadinkvinyl.wordpress.com/133/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/deadinkvinyl.wordpress.com/133/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/deadinkvinyl.wordpress.com/133/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/deadinkvinyl.wordpress.com/133/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/deadinkvinyl.wordpress.com/133/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/deadinkvinyl.wordpress.com/133/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.deadinkvinyl.com&amp;blog=2908484&amp;post=133&amp;subd=deadinkvinyl&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">dlkinney</media:title>
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		<item>
		<title>Dear Instructor, My Dog Ate My Homework</title>
		<link>http://blog.deadinkvinyl.com/2007/10/01/dear-instructor-my-dog-ate-my-homework/</link>
		<comments>http://blog.deadinkvinyl.com/2007/10/01/dear-instructor-my-dog-ate-my-homework/#comments</comments>
		<pubDate>Mon, 01 Oct 2007 13:49:00 +0000</pubDate>
		<dc:creator>dlkinney</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[adobemax]]></category>
		<category><![CDATA[experiencedesign]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[jaredspool]]></category>
		<category><![CDATA[roberthoekman]]></category>
		<category><![CDATA[userexperience]]></category>

		<guid isPermaLink="false">http://deadinkvinyl.wordpress.com/2007/10/01/dear-instructor-my-dog-ate-my-homework/</guid>
		<description><![CDATA[Dear Instructor, I regret that I will not be able to complete this week&#8217;s HCI assignment due to the fact that I will be attending Adobe MAX. During my time at MAX I will be attending five hours of sessions concerned with Experience Design (XD) and User Experience (UX) from luminaries such as Jared Spool [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.deadinkvinyl.com&amp;blog=2908484&amp;post=84&amp;subd=deadinkvinyl&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Dear Instructor, </p>
<p>I regret that I will not be able to complete this week&#8217;s <a href="http://en.wikipedia.org/wiki/Human-Computer_Interaction">HCI</a> assignment due to the fact that I will be attending <a href="http://www.adobemax2007.com/na/">Adobe MAX</a>. During my time at MAX I will be attending five hours of sessions concerned with Experience Design (XD) and User Experience (UX) from luminaries such as <a href="http://www.uie.com/about/consultants/">Jared Spool</a> and <a href="http://www.rhjr.net/">Robert Hoekman, Jr.</a> </p>
<p>I feel that this dedication to the craft should excuse me from this week&#8217;s assignment. Besides, we both know that I&#8217;ll be getting more real-world knowledge from these MAX sessions than I would from preparing a usability study proposal for your class. </p>
<p>Regards,<br />
David</p>
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			<media:title type="html">dlkinney</media:title>
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		<item>
		<title>Designing for Developers</title>
		<link>http://blog.deadinkvinyl.com/2007/09/08/designing-for-developers/</link>
		<comments>http://blog.deadinkvinyl.com/2007/09/08/designing-for-developers/#comments</comments>
		<pubDate>Sat, 08 Sep 2007 21:24:00 +0000</pubDate>
		<dc:creator>dlkinney</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[37signals]]></category>
		<category><![CDATA[designingtheobvious]]></category>
		<category><![CDATA[dontmakemethink]]></category>
		<category><![CDATA[firewheeldesign]]></category>
		<category><![CDATA[gettingreal]]></category>
		<category><![CDATA[roberthoekman]]></category>
		<category><![CDATA[stevekrug]]></category>
		<category><![CDATA[userexperience]]></category>

		<guid isPermaLink="false">http://deadinkvinyl.wordpress.com/2007/09/08/designing-for-developers/</guid>
		<description><![CDATA[I&#8217;m reading Robert Hoekman, Jr.&#8217;s excellent book Designing the Obvious. Like Steve Krug&#8217;s Don&#8217;t Make Me Think, Hoekman&#8217;s book advocates streamlining applications to make them simple, focused, and&#8212;ehrm&#8212;obvious. The wonderful applications from 37Signals and Fire Wheel Design demonstrate the power and appeal of applications that are tight and focused. Like many other design books, Designing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.deadinkvinyl.com&amp;blog=2908484&amp;post=78&amp;subd=deadinkvinyl&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m reading <a href="http://www.rhjr.net/">Robert Hoekman, Jr.&#8217;s</a> excellent book <a href="http://www.amazon.com/dp/032145345X">Designing the Obvious</a>. Like <a href="http://www.sensible.com/about.html">Steve Krug&#8217;s</a> <a href="http://www.amazon.com/dp/0789723107">Don&#8217;t Make Me Think</a>, Hoekman&#8217;s book advocates streamlining applications to make them simple, focused, and&#8212;ehrm&#8212;<em>obvious</em>. The wonderful applications from <a href="http://www.37signals.com/">37Signals</a> and <a href="http://www.firewheeldesign.com/">Fire Wheel Design</a> demonstrate the power and appeal of applications that are tight and focused. </p>
<p>Like many other design books, <em>Designing the Obvious</em> cautions developers against designing applications with the bells and whistles developers appreciate because most users aren&#8217;t at all like developers. In Hoekman&#8217;s own words:</p>
<blockquote>
<p>Programmers&#8230; often want incredible amounts of control over the applications they work with, so they surface everything they can in the applications they build&#8230; Their users don&#8217;t want this fine level of control. They want to understand how to get their work done and go home&#8230;</p>
</blockquote>
<p>But what do I do if my users <em>are</em> developers? What if I&#8217;m building software for use by development teams to adopt the enterprise&#8217;s release management services? To what degree does the above advice still apply? </p>
<p>I think the advice should still be followed more than it should be ignored. I don&#8217;t know any developers who got into the industry because they loved <a href="http://en.wikipedia.org/wiki/Release_Management">release management</a> processes, and I think it&#8217;s fair to say that most developers view such processes as barriers or hurdles that stand between them and what they want. The developers I know (including myself) approach release management software like most people approach tooth extractions or prostate exams: at best, they just want the whole experience over with as quickly and painlessly as possible; at worst, they deeply resent it. Consequently, software that facilitates release management processes should probably be as demure and unobtrusive as possible. </p>
<p>(Naturally, I&#8217;d like the software I write to have a better reception than &#8220;gee, that wasn&#8217;t as bad as it could have been&#8221;. I have some ideas that I&#8217;m hoping will kick the user experience up a notch. We&#8217;ll see how that goes.) </p>
<p>Now, back to the rub. What do I do about a ticket to make the number of items on a page a user-configurable preference? (Does this sound familiar? <a href="http://gettingreal.37signals.com/ch06_Avoid_Preferences.php">It should.</a>) Contemplating such a ticket started my thinking about how to design for developers. Should this be a preference, or did I just not pick a good default? Developers love to control little things like this, but <a href="http://gettingreal.37signals.com/ch05_It_Just_Doesnt_Matter.php">does it matter</a>? What is the value of this feature (as measured by anything: cost savings, productivity gains, user satisfaction, whatever) versus the cost of implementing <em>and maintaining</em> it? </p>
<blockquote>
<p>Each time you say yes to a feature, you&#8217;re adopting a child. You have to take your baby through a whole chain of events (e.g. design, implementation, testing, etc.). And once that feature&#8217;s out there, you&#8217;re stuck with it. Just try to take a released feature away from customers and see how pissed off they get. [From <a href="http://gettingreal.37signals.com/ch05_Start_With_No.php">Getting Real</a>]</p>
</blockquote>
<p>After kicking this around in my mind for a while, I realized something: a ticket to make items-per-page a user-configurable setting is a <em>feature request</em>, not a use case or user story. Why does it matter if there are 20 or 50 items on a page? How often is the 21st item in the list the one a user really cares about? What problem is this feature trying to solve? What is the user trying to do such that having more (or fewer) items on a page will improve her productivity? </p>
<p>I&#8217;ve come to the conclusion that <em>feature requests</em> are an anathema to our profession. Features are the <em>how</em> of application development, and we often get so wrapped up in them that we lose sight of the <em>why</em> of application development. There is a trap into which it is easy to fall: &#8220;just add a button to&#8230;&#8221; or &#8220;move that to here&#8221; as deceptively simple and some even <em>sound</em> almost like a use case, but they aren&#8217;t. Features should be driven by use cases or user stories&#8212;features should directly contribute to helping the user be more productive. A feature should be functionality <em>identified by the development or design team</em> as a means to assist a user toward a goal. Everything that doesn&#8217;t directly assist the user to achieve an outcome is simply a distraction with a maintenance bill attached. </p>
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